My First GH definition
Video Tutorial Progress:
Video One:
Managed to make the points and then make a line from said two points.Video 2:
Making the squiggly lines, going on to then divide them.
Curve divisions with slidersVideo 3
Setting up the points based on length with a the middle line, and then the ones closest to the ones on the middle line.
Put in the lines that span the points on the two outer lines.
Curved the lines through the points on the middle curve.
Video 4
Figuring out how to hide things.Messing with the sliders and baking them (putting them into Rhino).
Video 5
Video 6
Video 7:
As always with Rhino, if there is a way to make things do something unexpected, or weird, I will find it and I will break it (but only by accident and never in a way that I can recreate).
Video 8:
My Exploration:
Split up that fun shape.
Shape for flower one.
Duplicated it, rotated it, added circles around the points, and lofted them.
Messed around with values.
More of the same, split up with multiple points (I also scaled it to make it bigger).
Messed around with values.
Problem: the lines for the added arches come from the centres of the circles, not the circle edges.
Flower 3:
Final Render:
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Reflection on Grasshopper:
Using Grasshopper was quite fun, it does allow for more playing around and adjusting things without having to completely redo something. However, with the way I've learned and started using Rhino, it is quite an adjustment to use a more "theoretical" program to make the "physical" thing. The wrestling back and forth with the program to make something has become a part of my process, so the tiling of components together to make something more streamlined is unfamiliar but also exciting. It's definitely straightforward once you start using that "theoretical" (I say theoretical because it's like math vs physics, same thing, once just an applied example of the other) frame, you can start understanding what you're doing and do it more easily.

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