My First GH definition

Video Tutorial Progress:

Video One:

Managed to make the points and then make a line from said two points. 

Video 2:

Making the squiggly lines, going on to then divide them. 

First version of connecting lines between the two lines. 

Curve divisions with sliders

Better connection lines


Got confused by the 7 for the number integer thing. Eventually figured it out. 

Jumped the gun with the sliders before, put them back here. 

Playing with the display settings and component names


Video 3

 

Setting up the points based on length with a the middle line, and then the ones closest to the ones on the middle line.


Put in the lines that span the points on the two outer lines. 

Curved the lines through the points on the middle curve. 

Video 4

Figuring out how to hide things. 




Messing with the sliders and baking them (putting them into Rhino). 

Video 5

Messing with the lines in a more 3D manner. 

Changing the arches into biarches/curves. 

Adding in the reverse component to make them into arches. 


More messing around with sliders and lines




Adding in the loft component to make more of a shape. 

Video 6 


Putting in a panel to see the values to add in the gradient. 

Gradient! Yay. 

Video 7:

As always with Rhino, if there is a way to make things do something unexpected, or weird, I will find it and I will break it (but only by accident and never in a way that I can recreate). 

For refrence, this is just a few decimal points smaller. 


Video 8:

Yay shortcuts


My Exploration: 

Made a fun shape. 

Split up that fun shape. 

Duplicate and add in bucurves. 

Loft. 

Bake. 

Mirror the shape to make it into more of an object. (Couldn't figure this out in Grasshopper). 

Mesh patch that went horribly wrong, as it does, but looked cool. 

Shape for flower one. 


More of the same, split up with multiple points (I also scaled it to make it bigger). 

Duplicated it, rotated it, added circles around the points, and lofted them. 

Messed around with values. 

Problem: the lines for the added arches come from the centres of the circles, not the circle edges. 

Perfect. 


Lofted the shapes. 

Baked it. 

Mirrored to make into the full flower



Set up for flower two





Petal 2

Lofted


Arranged

Flower 3: 
Main petal

Rotate


Baked and arranged



Final Render:
















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Reflection on Grasshopper:

Using Grasshopper was quite fun, it does allow for more playing around and adjusting things without having to completely redo something. However, with the way I've learned and started using Rhino, it is quite an adjustment to use a more "theoretical" program to make the "physical" thing. The wrestling back and forth with the program to make something has become a part of my process, so the tiling of components together to make something more streamlined is unfamiliar but also exciting. It's definitely straightforward once you start using that "theoretical" (I say theoretical because it's like math vs physics, same thing, once just an applied example of the other) frame, you can start understanding what you're doing and do it more easily. 

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